WRGPT Hand History Stats

Data Summary
Rounds loaded 4
Tables loaded 101 (6 active, 95 finished)
Hands loaded 5559 (2894 processed)
Players tracked 361
Stat Glossary
Hands
Total hands dealt at the player's table where the player participated.
Win%
Percentage of hands won.
VPIP%
Voluntarily Put money In Pot — percentage of hands where the player called or raised pre-flop (excludes blinds).
PFR%
Pre-Flop Raise — percentage of hands where the player raised pre-flop.
PFJ%
Pre-Flop Jam — percentage of hands where the player went all-in pre-flop.
3Bet%
Percentage of pre-flop 3-bet opportunities taken (i.e. re-raised when facing an open raise).
Fold3Bet%
Percentage of 3-bet opportunities where the player folded rather than continuing.
CBet%
Continuation Bet — percentage of flops where the player (as the pre-flop raiser) made the first bet.
Iso%
Isolation Raise percentage — how often the player raised pre-flop when one or more players had already limped in (called without raising), with the intent to play heads-up against the limper.
SD%
Showdown percentage — how often the player's hand was active when the cards were shown at the end of the hand.
VPIP-SD%
VPIP-to-Showdown percentage — of the hands where the player voluntarily put money in pre-flop, how often they made it to showdown. A low value suggests the player folds a lot post-flop after entering pots.
BBDef%
Blind Defense percentage — how often the player defended their blind (called or re-raised) when facing a pre-flop raise, rather than folding. Applies to both small and big blind situations.
Steal%
Steal percentage — how often the player raised first-in (no limpers, no previous raise) from the Button, Cutoff, or Small Blind. A high value indicates an aggressive player who frequently applies pre-flop pressure from late position.
CR
Check-Raise count — number of times the player checked then raised on the flop, turn, or river.
CJ
Check-Jam count — number of times the player checked then went all-in on the flop, turn, or river.
Jams
Total all-in raises made by the player across all streets.
Avg RT
Average Response Time — mean seconds taken to act, excluding pre-registered actions (actions submitted before it was the player's turn).
Pre-Act%
Pre-Action percentage — how often the player submitted their action before it was their turn (delta of 0 seconds between the previous event and their action). A high value suggests a player who acts automatically rather than waiting to see how the hand develops.
Timeouts
Number of hands where the player was on vacation and their action was taken automatically.